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Yellow doors/entities #71695
04/21/06 01:40
04/21/06 01:40
Joined: Jul 2004
Posts: 59
T
ToddWorld Offline OP
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ToddWorld  Offline OP
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Joined: Jul 2004
Posts: 59


I think I've got a strange one here. A number, but not all, of my doors have a yellow highlight to them as shown above.

I have noticed a pattern. The first door you hit (of this door type), never turns yellow. The second and third doors (double doors) turn yellow while they open. From there on out all the doors of this type are yellow.

Idea's?

I've already deleted the doors and imported them again. And I've already recompiled the map entity files (a couple of times).

Thanks,
Todd

Re: Yellow doors/entities [Re: ToddWorld] #71696
04/21/06 21:17
04/21/06 21:17
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
can you post your code? or is it template?


xXxGuitar511
- Programmer
Re: Yellow doors/entities [Re: xXxGuitar511] #71697
04/22/06 06:10
04/22/06 06:10
Joined: Jul 2004
Posts: 59
T
ToddWorld Offline OP
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ToddWorld  Offline OP
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Joined: Jul 2004
Posts: 59
I was just attempting to go easy this go-round and use the templates. This is the basic lift script (they're sliding doors), triggered by a location trigger.

Figured that was about as easy as it got.

Again the "yellow" highlight appears to only happen when I use multiple instances of the same door model....and even then, it never actually happens to the 'first' door.

Thanks,
Todd

Re: Yellow doors/entities [Re: ToddWorld] #71698
04/22/06 18:31
04/22/06 18:31
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline
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MadMark  Offline
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Posts: 572
Toronto
Just a hunch. Make sure the door isn't coming into contact with the ground or other geometry/models.


Mark


People who live in glass houses shouldn't vacuum naked.
Re: Yellow doors/entities [Re: MadMark] #71699
04/23/06 03:59
04/23/06 03:59
Joined: Jul 2004
Posts: 59
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ToddWorld Offline OP
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ToddWorld  Offline OP
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Joined: Jul 2004
Posts: 59
Well, this is making less and less sense all the time. It doesn't seem to be a collision problem since I moved the door to float in mid-air and it still highlights yellow.

Odder still, when I deleted all doors except the first one it of course worked perfectly. Then I MOVED/DRAGGED the same door and trigger to another part of the map and it highlighted yellow (yes even tried the floating in mid-air test again).

So as little sense as I can make out of it....it appears to be some kind of geography problem...which really, makes no sense at all.

Re: Yellow doors/entities [Re: ToddWorld] #71700
04/23/06 11:12
04/23/06 11:12
Joined: Apr 2002
Posts: 225
Twickenham,England
kiamonster Offline
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kiamonster  Offline
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Joined: Apr 2002
Posts: 225
Twickenham,England
Check the ambient/albedo changes in the routine (which I haven't got - earlier version). May change. Just a thought.

Re: Yellow doors/entities [Re: kiamonster] #71701
04/24/06 19:34
04/24/06 19:34
Joined: Jul 2004
Posts: 59
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ToddWorld Offline OP
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ToddWorld  Offline OP
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Joined: Jul 2004
Posts: 59
Where would those properties or routine be found?

Not quite following you.

Thanks,
Todd

Re: Yellow doors/entities [Re: ToddWorld] #71702
04/24/06 19:51
04/24/06 19:51
Joined: Jul 2004
Posts: 59
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ToddWorld Offline OP
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ToddWorld  Offline OP
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Joined: Jul 2004
Posts: 59
Ok, it appears to be the lights. Odd, since I don't have any "yellow" lights in the scene...but anyway.

It appears to be not a single light, but where the diameters of two lights intersect. As soon as the door hits where the two lights combine...it "highlights" ...dramatically.

So, yay for a solution, but please someone tell me I'm doing something wrong and that you aren't forced to avoid intersections of lights hitting map ents with the engine.

Thanks again,
Todd

p.s. and for the record...if my lights have any 'tint' to them, it would be blue, not yellow...strange.


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