Is it possible to have a entity being moved by c_move, and when struck by
another entity, bounce off and act as a physics entity?
For instance, two cars racing side by side (using c_move and models). One car
rams the other. the rammed cars event function is triggered and it somehow
uses bounce and then enables physics, so it appears to bouce off the ramming
car and flips away.
Any ideas?
Thanks!