02.05. okay just a quick update today, i managed to implent faction as well. so now if a player writes /f text only his faction sees the text. the faction is determined by a -d statement when starting the engine. players can chose their faction within our external starter program.

i also added some small information when a client joins or leaves the game.

right now iam working on a playerlist with display of playername, faction, race.
this gives me some trouble since i cant access the string in player.string1 with the str_ function in the latest public beta.
maybe its just a fault of me, but it maybe a bug too. anyways if i dont find a solution to access this strings ill have to find a workaround.

my plan for the playerlist is to get the name of a joined player when he triggers event_join and add his chosen race after the race selection screen to the list. then i only have to manage to display it on all players...

Last edited by ulf; 05/02/06 20:27.