01.06.06 iam currently having some problems with the inventory system. right now i can pick up entitys but if i want to drop them in the world iam having a theoretical little problem.

for the server this is no problem but for the client it is. i thought i go like this.

whenever a client wants to drop an item i do the following. i put the itemid in a skill player._want_to_drop and sent this to the server. then i send the position where he wants to drop it in the world also with skills to the server.

there i check if the player really owns this item and if yes he can drop it - create the item. but this is the problem i dont have a good idea how to do this and where. if i do it with an ent_next loop and constantly check for the player._want_to_drop skill i waste a lot of ressources i think....

but well maybe i have to do it this way if i dont have a better idea... maybe some of you have