Quote:
I just use pixel_to_bmap. That's not fast enough.
That's what I assumed. However I agree with Dima that this shouldn't be a problem since it would only slow down the editor and not the final game.
Does anyone have any ideas on how to write the final textures? You couldn't go with one huge texture because of its bad resolution or otherwise huge size, thus you'd have to split it somewhat... I'm stuck with my thoughts here 
Any ideas?
Last edited by The Matrix; 05/06/06 11:28.