setzt einfach

NewtonCreateGravityEntity (ball_material);

ball = my;

var physik_ball;

physik_ball = NewtonGetBody (my);

NewtonSetBodyAutoActiveState (physik_ball, 0);

hinter

while (mouse_left != 1)
{
if ((my.x <= 187) && (my.x >= -176))
{
my.x += 10 *time;
} else
{
my.x -= 10 *time;
}
wait(1);
}

und setzt im Action Menu in Wed Start_Avtive auf unchecked.


3D Gamestudio A6 Extra Sybex Version