Stupid forum... gave me an access denied... so only in short everything again:

- improve face selection
- get rid of all those tiny bugs that had been reported and never fixed
- improve import/export
- OLD vertex placement method. It just was great to first set the crosshait and THEN placing the vertex exactly where you want it...

about bones:
not sure if those are already in (I'm using A5):
- inverse kinematics (like in QMe)
- bone to frame conversion for animating frame based models (as it was done in Qme).
- possibility to set keyframes for bone aniamtion, possibility to export/import those to apply animation to several models with the same bone structure