Quote:

The polygon count limit is slightly over 130,000. The main limit is 65,535 vertices.




While I haven't tested this myself (yet) I do not think this is correct. There is technically no polygonal limit imposed by the engine. Of course, your hardware will tell you how much you can and cannot use effectively. The vertices limit you point out sounds a lot more like the old 3DS file limit and perhaps that has come over into MED (again, I am not sure), but I am certain I can surpass more than 65K vertices in a single level in WED and not have a problem (i.e. not run into a hard coded limit with the engine).


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios