Yes, I've gotten over even 131,072. Normally, it's 2 polygons per vertex (a closed mesh), of which is the common basis. Then, of course, you could connect other vertices in some other screwy way giving an absolute true limit of 2^65533 which is approximately 2.504412413E19727, an astronomically high number. A triangle has 1 triangle. A square has two triangles, but connected in another way 2 more making 4. A pentagon has 3 triangles, but there are 3 rotational sets making 9. A hexagon would have 16 and so on. That's where it comes from. PM me for further details if you don't get where this 9 and 16 are coming from. There's no sense in doing that as it would take more disk space than all digital data storage devices ever made (hard drives, memory, CD's, floppies, etc.).


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials