Could the problem also arise from using multiple skins on an MDL model?
With the exception of the purple blob, all of my models are using 64x64 skins, so they are small. The red model only uses one skin, while the tree uses 2 skins.
And why are the outlines different thicknesses, and how can I fix this issue?
Thanks again
My stats:
AMD Athlon X2 4400+, 2 GB ram
GeForce 6600 GT
Windows XP Pro
My GStudio Version: Commercial A6 6.40.4
My Website: http://www.studiodragon.com