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A shadow on my terrains #73254
05/05/06 04:03
05/05/06 04:03
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
User
thegamedesigner  Offline OP
User

Joined: Aug 2003
Posts: 716
Canada, Toronto
Hello, I just put two terrain mesh .hmps next to one another, and everything is good except for the shadow on the left one, I am not sure how to get rid of it. I dont need light for this at all, so can I turn off the whole kaboodle? Have the two meshes have the same light?



Thanks for all help,
thegamedesigner.


My games - www.spyeart.com
Re: A shadow on my terrains [Re: thegamedesigner] #73255
05/05/06 06:08
05/05/06 06:08
Joined: Feb 2005
Posts: 84
Istanbul, Turkey
D
dano Offline
Junior Member
dano  Offline
Junior Member
D

Joined: Feb 2005
Posts: 84
Istanbul, Turkey
You could set the "unlit" flag in both terrains properties in WED.

Also try including the material.wdl in your project for realtime light adjustments-once youve set it up you can fiddle with ambient, diffuse + spec light values just by hitting the M key + cursors- your terrain will automatically be assigned the mat_terrain material unless youve given it special mat of your own.

Apart from that, dont know.

Re: A shadow on my terrains [Re: dano] #73256
05/05/06 07:53
05/05/06 07:53
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
User
thegamedesigner  Offline OP
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Joined: Aug 2003
Posts: 716
Canada, Toronto
That picture is of the meshs with unlit on. I will try fiddling materials, but it seems like I need less, not more. That shadow on the left one, running down the line, the whole difference in light, it seems like I should turn something off.

thanks
thegamedesigner


My games - www.spyeart.com

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