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strange eye that appears
#73269
05/05/06 10:06
05/05/06 10:06
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Joined: May 2005
Posts: 97
gedimaster
OP
Junior Member
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OP
Junior Member
Joined: May 2005
Posts: 97
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hi,
whenever i load a player model into my scene and set the camera to the position of this human model, i see an "eyeball" that hovers in front of the model and moves when i tried to move the model via my keys.
is this some sort of default 3dgs object?
please help.
thanks.
Imagination comes before creation.
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Re: strange eye that appears
[Re: gedimaster]
#73270
05/05/06 14:13
05/05/06 14:13
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Joined: Aug 2003
Posts: 7,440 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,440
Red Dwarf
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can you make a screenshot? its hard to get what you mean.
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: strange eye that appears
[Re: Slin]
#73272
05/05/06 14:59
05/05/06 14:59
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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You should just make the model invsiible. So in FPS the action should have
my.invisible = on;
--------------------- There is no signature here.
QUIT LOOKING FOR ONE!
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Re: strange eye that appears
[Re: vartan_s]
#73274
05/07/06 17:26
05/07/06 17:26
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Joined: Oct 2004
Posts: 1,655
testDummy
Serious User
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Serious User
Joined: Oct 2004
Posts: 1,655
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Open a model of type .mdl in MED. A camera set to the coordinates of a model would be placed relative to the location in the model where the infinite green tea appears in MED. The green axis in MED may represent the center of the model. If you vec_set(my.x, nullvector) and the MED green tea is in the center of the model the model will be centered in world space. If you vec_set(my.x, camera.x) and the MED green tea is in the center of the model, the camera will be placed in the center of the model. If a model of type .mdl has its coordinates set to my.x==6, my.y==6, my.z==6, then the green tea of the model is located at coordinates 6,6,6. Green tea should never be used to represent the "number of the beast"; if you attempt to represent the "number of the beast" with green tea, the engine assumes you want the "all-seeing-eye" in your level. This eye is also known as the "Conitec beastly all-seeing eye of infinity worship and green tea."
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