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Re: [newton ] - ragdoll - is this idea possible? [Re: MatAllum] #73326
01/31/07 18:18
01/31/07 18:18
Joined: Feb 2003
Posts: 195
slacker Offline OP
Member
slacker  Offline OP
Member

Joined: Feb 2003
Posts: 195
Quote:

This might be digging up an old thread, but here's an idea that could be used. You create a few different Newton rigid bodies and attach them with hinges. Then you make them all invisible and create a bone-animated humanoid or whatever. Using bone functions, you move the bones of this model to the same positions as the physics objects. Don't know if this would work but it might.




This is what I was trying to say originally

Seems good in theory no? Anyone try this?

Last edited by slacker; 01/31/07 18:18.
Re: [newton ] - ragdoll - is this idea possible? [Re: slacker] #73327
02/01/07 10:25
02/01/07 10:25
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
I had the Idea too...
I think it should work, but the Boneobjekt must be passable


Formally known as Omega
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http://omegapuppeteer.mybrute.com
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