this looks really cool. i got the demo and i would like to get the full version, but i would like to wait to 3DGS export is fully supported. i do have one question. how exactly is the terrain textures handled when you export? to get similar results i have had to use a shader and define the different tiling textures with another map, so like for grass and dirt , there would be a map with colors that specified where the grass would be and where the dirt would be. i am just curious how seemless this process is from world studio to game studio, is it as easy as making the terrian in 3DWS and exporting to 3dGS and thats that? the terrian tools are very nice, we use the unreal 3 engine at work and they are very similar, expecially the flatten tool. good job!