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importing .x file into MED #73342
05/06/06 05:20
05/06/06 05:20
Joined: Apr 2006
Posts: 56
Arizona, USA
T
trister Offline OP
Junior Member
trister  Offline OP
Junior Member
T

Joined: Apr 2006
Posts: 56
Arizona, USA
I seemed to have problem with .x file when importing into MED. It did asked me for the textures and I pointed to the same folder as they are resided with the .X file. I then save this save as MDL7 format and bring it into WED then it becomes black.

I was using Advanced Landscape Editor and it did saved additional textures in the .X folder so I'm assuming ALE exported correctly.

Any advices?

Thanks,
Tri

Re: importing .x file into MED [Re: trister] #73343
05/10/06 20:53
05/10/06 20:53
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
Open skin menu in MED and look at skin pos and size. May be You have to correct them (sometimes skin points are outside of skin )

Re: importing .x file into MED [Re: trister] #73344
05/11/06 01:15
05/11/06 01:15
Joined: Jul 2004
Posts: 311
Aaron Offline
Senior Member
Aaron  Offline
Senior Member

Joined: Jul 2004
Posts: 311
Hi have a question on how to convert formates to mdl format. I have engine A5pro edition and never mada game with it, I made my files with truespace 3 and they are in .cob and .obj and .lwo format's how can I convert them to .mdl or .mdl2?


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