Please i need some help.
How can i implement a real collision detection and physics system, between a player and the ball just like in a foosball table game?
I own the commercial edition, so i only use one physics object that is the ball, and for the player i use an mdl.
I move the player with c_move and for the tilt movement i use c_rotate, however, when the two entities collide, sometimes the ball go to places that i dont want, and the interaction between the two entities isnt real and playable.
thanks in advance.