I confirm this too myself. In 6.22, it was very constant. In 6.31 and 6.4, this is happening a lot. In my 2D game, I watch the F11 debug panel slowly dropping toward 63 then suddenly changing to 66 within one frame then dropping back down to 63. From using a panel to display the value of this:

game_fps = pow(time, -1)*16;

then displaying the game fps value, I can see this value change from around the 64 area then, for one frame, changes to 128, then returns to normal and this change occurs 2 to 4 times a second and would explain the behavior I see in the F11 debug panel. Do you get this in the 6.22 update and does it start occurring since the 6.31 update?


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials