Can you actually do level design? Are you worth anything as a level designer? Let's see your portfolio.

What are your opinions about level design? If I were to ask you whether an enemy should look like it what it does or look like what it is, how would you respond? How many levels in a game should be secret? Should a player be able to take a random hit? Should you place all areas with the same theme one after the other or mix them up? What do you know?

If you are just looking for cash, then get a job at MacDonalds. They'll give you cash. Even better, go to university and get yourself qualified for a real job just in case you can't do the fun thing.