Thanks for not giving up on me. Sorry, I'm not the one who usually cries out for help in a forum, if I wasn't so pressed for time I'd probably try to figure it out myself.
I've done the WED and the MED tutorial, looked a bit at scripting, a couple of user submitted tutorials on scripting and one on audio since I wanted my game to focus on that. I've come to realize that models is the way to go after looking in this forum, but none of the tutorials mentioned using models for anyting besides characters and stuff like that... besides Map Entities for doors and such... would converting stuff to Map Entities also speed things up? I've done that successfully before, but had some problem with lighting looking different.
I guess I probably do a lot of things wrong. Since deadline was getting closer I had to stop doing tutorials and start working to have a shot at finishing in time.
All textures are 64x64 bmp. I got 27 of them, all only one colour each, so I guess that could be optimized a bit if it has a big impact.
FPS_Max was set to 75 as default, I tried lowering it, but didn't notice any difference.
I just tried to do a quick conversion from level object to model, maybe it would work if I convert smaller bits and also check so the texture is correct. I'm just so pressed for time that it would be an impossible task to remodel everything in MED from scratch.
I transferred the map from blueprint, so usually snapping was only set to 1 to get the proportions right. Here are some screens. I got no light atm, plan to use dynamic lights:






I get a few errors while compiling:
WARNING W071: block 160 - duplicate planes 11 and 9!
WARNING W075: Invalid brush 160 - not a volume !
WARNING W110: block 267 - vertex out of plane!
WARNING W092: Level leaking!
and some data:
Level size 4160 units
14842 vertices
9773 visible surfaces
13 textures
Texture space 341 Kb
1767 regions
Well, I got an idea that might help. I plan to use a lot of dynamic lights, so I thought I'd turn them on/off with invisible blocks as I can have no more than 8 at one time. So I thought I could set clipping really close and have short range on the lights to light up only the area within the clipping range. Would be nice to have further visibility, but I can compromise with that.
But I kinda need to get this working today or I'm screwed. Have to build a podium with the controls tomorrow and get the gear up and running so there won't be much time to finish this. :/