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Re: RPG MP Project [Re: ShoreVietam] #73812
05/15/06 21:25
05/15/06 21:25
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline
Developer
Gafgar  Offline
Developer

Joined: Jan 2005
Posts: 567
Sweden
well ^^ i love to make sprites and 2d art to ^^


The house thing.. It would be fun to see the house inside though a window or look out trough a window... but it would be lees items for the network to handle and easier to script if the inside was in a separate “world”...
I would love to have it al in one world but can get pretty hard? >.<...

are you going to have some example skills and example items and a example house to by and use before you give away the system?


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: RPG MP Project [Re: Gafgar] #73813
05/16/06 07:03
05/16/06 07:03
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
That's true, houses as "seperate worlds" are easier and save performance in the "normal world".

If you have a small house you could show or send it to me? (otherwise I'd take one of Dragonrise's houses)


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project [Re: ShoreVietam] #73814
05/16/06 09:33
05/16/06 09:33
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
I've played and old demo it was really cool , and good graphics.

Your character models looks very good.
The good thing with that style of game : caus of distant camera ,
you don't need to bring as incredible amount of detail as for example
Oblivion characters on textures and models , so it saves lot fo time
to do other things and concentrate on gameplay, levels : )


What have happened to vain RPG ? it was also very good , that's sad
caus it had all necessary things and running: dialog, combat, customization
wearing etc ... ?

I hope to see a future demo of a complete level.
I'm sure you can make something commercial , even if not quality of Never winter nights 2 , with your own system , originality in levels etc ...
and story , atmosphear it would make the difference

I have begun a tile 3D system on 3DGS like in Dungeon siege game,
only near tiles are displayed with their objects like trees, grass etc ...
It's the way to go to create very quickly levels.

I always found your game very cool and good.
Keep improving, growing it up.

Re: RPG MP Project [Re: ShoreVietam] #73815
05/16/06 11:50
05/16/06 11:50
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline
Developer
Gafgar  Offline
Developer

Joined: Jan 2005
Posts: 567
Sweden
Hmh... well.. a house like them in UO would not be that hard.. I can maybe make one now ^^... i suppose a small house would be best to begin with?


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
RPG MP Project - 1st trial version [Re: Gafgar] #73816
05/16/06 15:31
05/16/06 15:31
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Yes something like that ^^


I just got some string problems solved and thought I could come up with a first trial version.

There is still missing some redundancy data transfer blocking when values have not changed but that'll follow.


So what can be done yet?
- Walking around by right-clicking, the distance of the coursor to the plyer defiens the speed (quite smooth I think)
- attacking the enemy by double clicking him and walking into attack range (he won't die yet)
- talking by typing messages after pressing enter
- emoting by starting your speech with ": " (double point + space)
- logging in/ out and giving in your character name
- stats panel by double clicking your character (stats are just set to default values yet and have no further use)
- Code prepared for yet 10 players, can be expaned but since I only got comemrcial even 10 is more than I can support, that's why I included the WMP file of the level, so if someone with a prof version wants to compile it for more players....

MMORPG.exe - selfextracting WinRar archive (1.7 MB)

Yesterday I wanted to test it with a friend and we couldn't connect to each other, I don't know why, no server could be found...






My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project - 1st trial version [Re: ShoreVietam] #73817
05/16/06 18:46
05/16/06 18:46
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
OMFG that is just great ^^
maybe you didn't forwarded a port so your router or firewall blocked it?

Last edited by Samb; 05/16/06 18:50.
Re: RPG MP Project - 1st trial version [Re: Samb] #73818
05/16/06 20:50
05/16/06 20:50
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
alright, i set up a dedicated server to test

just add "-ip eddis-wurstbude.ath.cx" to the "connect to session.bat" and your in ^^

RPG.exe -black -cl -tcp -ip eddis-wurstbude.ath.cx

server is up 24/7

now somebody compile this with the pro vers and we can have a stress test



looking forward for the next version of your project


Shade-C EVO Lite-C Shader Framework
Re: RPG MP Project - 1st trial version [Re: BoH_Havoc] #73819
05/16/06 22:27
05/16/06 22:27
Joined: May 2006
Posts: 398
Bot190 Offline
Senior Member
Bot190  Offline
Senior Member

Joined: May 2006
Posts: 398
ive connected it is awsome


Wait, there isn't a "Make My Game Now" button?
Re: RPG MP Project - 1st trial version [Re: Bot190] #73820
05/17/06 04:13
05/17/06 04:13
Joined: May 2002
Posts: 611
Germany => Bavaria => Unterfra...
LordRathan Offline
User
LordRathan  Offline
User

Joined: May 2002
Posts: 611
Germany => Bavaria => Unterfra...
Nice. It works fine for me. Keep it up.

Re: RPG MP Project - 1st trial version [Re: LordRathan] #73821
05/17/06 09:10
05/17/06 09:10
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
You could avoid double clicking to attack a monster ?
why not just a click : if the ray collision hit a monster than your character
would attack it,
and if you would click elsewhere your character would go to the clicked place.

And why not , a let your character continue fighting automatically once you have
clicked on a monster.

Another idea for later :
You could also copy some mmorpg interfaces and have menu icons for special powers that would replenish as time pass

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