Hello again!

Last sunday I startet making a new MP system.
This time I want to make a plain RPG System close to the old Ultima Online System.

I want to implement the following features:
- Movement
- Names
- Textbased speech
- Simple meele combat
- Simple trading

Optional stuff:
- Login into an character/ accoutn
- Going into houses

Just a few minutes ago I finished a movement system that's smoothed out better than the western shooter smoothing.
The smoothing can even be adjusted through defines.
But I still got some problems with the names, but that's maybe a problem of the entity strings. It seems that they soemtimes are sent to the wrong entity (waht shouldn't happen with send_skill() ).

However this shall be a plain version in the furture as the features above state so that everyone here can use it as a basis for own MP RPGs.
This time everything in the code will be in english, that means comments and function names.

But it may still take some time since I always have to publish it, start the server and one or two clients what really takes some time for testing...

That's what it looks like when I'm testing:
The numbers (2.1 and 0.5) are the time passed since the last update from the server in ticks. The rest may be not that interesting in a picture without motion.








My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)