Yes something like that ^^


I just got some string problems solved and thought I could come up with a first trial version.

There is still missing some redundancy data transfer blocking when values have not changed but that'll follow.


So what can be done yet?
- Walking around by right-clicking, the distance of the coursor to the plyer defiens the speed (quite smooth I think)
- attacking the enemy by double clicking him and walking into attack range (he won't die yet)
- talking by typing messages after pressing enter
- emoting by starting your speech with ": " (double point + space)
- logging in/ out and giving in your character name
- stats panel by double clicking your character (stats are just set to default values yet and have no further use)
- Code prepared for yet 10 players, can be expaned but since I only got comemrcial even 10 is more than I can support, that's why I included the WMP file of the level, so if someone with a prof version wants to compile it for more players....

MMORPG.exe - selfextracting WinRar archive (1.7 MB)

Yesterday I wanted to test it with a friend and we couldn't connect to each other, I don't know why, no server could be found...






My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)