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Re: RPG MP Project - 1st trial version [Re: ShoreVietam] #73832
05/17/06 23:48
05/17/06 23:48
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline
Developer
Gafgar  Offline
Developer

Joined: Jan 2005
Posts: 567
Sweden
Sorry that i have been taking that much time... but my days are really full thanks to my school... but i have just the texturing left now... maybe you can use a temporary house and get this one little later? ^^

(402 triangles)



__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: RPG MP Project - 1st trial version [Re: Gafgar] #73833
05/19/06 14:30
05/19/06 14:30
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
hehe very cool ... shoreVietam wennde 3dmodel oder sprites brauchst ich bin dein Mann ^^... will ja auch das des ne gute "template" wird da ich an sowas volltests interesse habe und schon lange sowas suche ^^aufjeden muss nen account/login tool her was den char auch speichert und maybe wie bei ragnarok so emote smilies wenn man z.B. /no1 oder so eintippt das dann einer mit daumen hoch (smilie) über den kopf schwebt kurz ^^...nur so ne kleine idee ^^ aber sehr geil immo scho^^

RPG MP Project - 2nd version [Re: DoC] #73834
05/21/06 06:56
05/21/06 06:56
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Hello

I got the next version right finished with the features that I wanted to implement until this morning.

Without talking too much, new features:

- Teleporting (entering houses for example)
- Step Sounds (should work now, fully local)
- Basic construct for design objects (smoke-object included)
- Stats transmission (server->players)
- Character save/ load (giving in the same name as before loads the previously created character)
- Movement lag fixed (I think)
- Server shutdown across the game network


That's how it looks like:


MMORPG.exe - selfextracting WinRar archive (~2.4 MB, wmp included)

If you were so kind to start the new version on your server BoH_Havoc?

The manual will come later, I think it only makes sense after a certain point when there is not so much left that can still change.






My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project - 2nd version [Re: ShoreVietam] #73835
05/21/06 11:22
05/21/06 11:22
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,440
Red Dwarf
Lol, intresting that you had the same Idea as I did when the server will shutdown.


Anyway, nice to see your project coming up!


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: RPG MP Project - 2nd version [Re: Michael_Schwarz] #73836
05/21/06 11:43
05/21/06 11:43
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
I swear I already did this days ago!!!

No it simply has to be, the players have to be noticed somehow.
If the game just quites they'll think "Huh!? WTF!?"


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project - 2nd version [Re: ShoreVietam] #73837
05/21/06 16:16
05/21/06 16:16
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
sweeeeeet candy

server has been updated.

btw: you should add some kind of version check in future releases... at the moment you can connect to the updated server with the old client and a "0-Player" is created


keep up the great work, im really looking forward to this


Shade-C EVO Lite-C Shader Framework
Re: RPG MP Project - 2nd version [Re: BoH_Havoc] #73838
05/21/06 18:25
05/21/06 18:25
Joined: May 2002
Posts: 611
Germany => Bavaria => Unterfra...
LordRathan Offline
User
LordRathan  Offline
User

Joined: May 2002
Posts: 611
Germany => Bavaria => Unterfra...
You could make the house transparent if the player is behind it.

Re: RPG MP Project - 2nd version [Re: LordRathan] #73839
05/21/06 19:52
05/21/06 19:52
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Yes you're right about the version check.


Transparent houses can be done by anyone, as well as rotating the camera.
No multiplayer script is needed for both of them.
(nevertheless it is part of the wmb thus it had to be a map entity or model so that it was able to blend it out)


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project - 2nd version [Re: ShoreVietam] #73840
05/21/06 19:54
05/21/06 19:54
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
seeeehr geil
achja was ich noch geil fände is halt wenn man noch so seinen char bauen kann und halt nen pw system ^^ und maybe das man vielleicht am anfang fest legt ob distance waffen oder nahkampf waffen so als kleine job wahl ^^ nur so als idee ^^... aber sooonst echt das coolste hier ma wieder... respekt respekt...^^

Last edited by DoC; 05/21/06 19:56.
Re: RPG MP Project - 2nd version [Re: Michael_Schwarz] #73841
05/22/06 01:33
05/22/06 01:33
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

Lol, intresting that you had the same Idea as I did when the server will shutdown.


Anyway, nice to see your project coming up!




A lot of games have this, but most of the time it's when they are going to change the map, but not when shutting down the server, that'll just freeze the server's activity and will continue to let the player walk around while local functions just go on ... Yep, a 'warning we are shutting down the server' message is a good thing to have. It get's pretty annoying pretty fast when you can't open doors anymore because the server is down and you need some time to figure it out ,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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