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Re: RPG MP Project - 2nd version [Re: PHeMoX] #73842
05/22/06 02:49
05/22/06 02:49
Joined: Jan 2006
Posts: 968
EpsiloN Offline
User
EpsiloN  Offline
User

Joined: Jan 2006
Posts: 968
you should make entering the house when clicking on the door or something like that it will be easyer to get in or out...


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: RPG MP Project - 2nd version [Re: EpsiloN] #73843
05/22/06 11:38
05/22/06 11:38
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
When you like to click on the door just change the event trigger in the finished version.

There are a thousand design issues, one like this, other like that.

It is not up to me to change the running code all the time, because this and that may be better like that.

Finetunig can be done by anyone who likes to do it this or that way later.

Espacally when it is no multiplayer problem any more.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project - 2nd version [Re: ShoreVietam] #73844
05/23/06 20:01
05/23/06 20:01
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Samb took some time to make a few modifications and played around with the structure that's already build up.

He sent me that picture with switchable "campfire":



My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project - 2nd version [Re: ShoreVietam] #73845
05/23/06 21:05
05/23/06 21:05
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
great but it need more charakter selection

Re: RPG MP Project - 2nd version [Re: DoC] #73846
05/24/06 01:32
05/24/06 01:32
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
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Joined: Nov 2000
Posts: 1,534
hamburg
no problem.. everyone who knows how to use c-script can do that:


Re: RPG MP Project - 2nd version [Re: Samb] #73847
05/24/06 06:25
05/24/06 06:25
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
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Joined: Jul 2002
Posts: 2,002
Europe
There will be only one problem (but not MP as well).

The models should have their 1st and 2nd vertice at the right and left hand so that the functions can be normalized.
But I think I can do that for a few startup models.

It was nice if someone wanted to share fantasy characters or some weaponary/ items for the project.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project - 2nd version [Re: ShoreVietam] #73848
05/24/06 08:16
05/24/06 08:16
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
hmmm... well i can give you some weapons and models from Legend of negastivo for template....but by the charkater creation its better to make some heads and for a rase/klass like in world of warcraft that would be REALY cool if you can import this for me it will be a great help to realise a good MMorpg... because ...well okay its only a little projekt..but the people have more fun with different looking skin/models/heads... if you need some one i can make in the next days some models and for every characterclass 2-3 heads... very simple models only for template i mean... write me on if you think thats a cool idea and you want make it .. I help you by modeling and you me by script that.. and his help the communitiy, too.
And one other thing... thats with different weapons range/distance weapons and so on? maybe for like a Bow oder something... if you need models i make it , no problem ... so we/you can make one of the greatest template and Im sure that someone like Samb help by it.
think about it and than write me

cheers, DoC... XD
i hope someone can read my bad english XD

Re: RPG MP Project - 2nd version [Re: DoC] #73849
05/24/06 14:46
05/24/06 14:46
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
hey and one thing too^^... I had make yet 2 .tga for emotes... happy and sad... so and my idea is if you press return and write "/happy" or "/sad" that this tga is show like a comment over the players head...how can i do it?

Re: RPG MP Project - 2nd version [Re: DoC] #73850
05/24/06 14:52
05/24/06 14:52
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
The necessary Object_Data_to_Server system is not implemented yet.

But it will be within the next days since it is necessary for the inventory system, otherwise you wouldn't be able to pick up items.

I really have to make a manual after that.
Because the systems are really nice to handle if you want to make new stuff.

You just have to define a new _Object_ID and add the objects function. With the _Update_Flags you can just set everything you want to have sent to other clients.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project - 2nd version [Re: ShoreVietam] #73851
05/26/06 03:31
05/26/06 03:31
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
ok. now I set the move functions to C move. the house is a MDL. the roof is a MDL and the door. the roof turns invisible if the mouse touch it (not a good idea because you cant touch things inside the house...). the door works like the latern and firecamp. it sends just a "0" or "1". the rotation is clientside.... yep thats my current status ^^


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