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Re: RPG MP Project [Re: ShoreVietam] #73852
06/01/06 09:46
06/01/06 09:46
Joined: Dec 2005
Posts: 1
N
NameX Offline
Guest
NameX  Offline
Guest
N

Joined: Dec 2005
Posts: 1
Really very nice, great project!!!
You can send the files ".wad" used ???

rhafael_sr@hotmail.com

Re: RPG MP Project [Re: NameX] #73853
06/01/06 10:29
06/01/06 10:29
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Just select "update entities", otherwise you'd build a whole level nevertheless?


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project [Re: ShoreVietam] #73854
06/01/06 10:56
06/01/06 10:56
Joined: May 2006
Posts: 398
Bot190 Offline
Senior Member
Bot190  Offline
Senior Member

Joined: May 2006
Posts: 398
were can i get the new project? it just says no id even though i typed a name.


Wait, there isn't a "Make My Game Now" button?
Re: RPG MP Project [Re: Bot190] #73855
06/01/06 17:50
06/01/06 17:50
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
It seems that some people logged in with an old version because there are some player models with ID 0 around the fireplace within the ground.

Until the next version it'll take some time since I want to complete the inventory/ item pickup/ enemy smackdown + item-drop systems. (thus some things to be able to test item/ inventory stuff)

But amazingly the server is still up even after some players ran into it with the old version...


The actual version I'm developing at the moment already has a version check build in.
That means you'll get noticed when your version is out of date.
If you have such an old version that does not even have a version check system (like the one running on BoH_Havor's server) and you try to log in the server gets kind of... nasty...
He'll just remove your player model which causes your local game to crash (empty pointer).
But it was the only possibility to keep old versions cut off from newer ones...


Nevertheless I was able to log into BoH_Havoc's server and walk around.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project [Re: ShoreVietam] #73856
06/01/06 19:57
06/01/06 19:57
Joined: May 2006
Posts: 398
Bot190 Offline
Senior Member
Bot190  Offline
Senior Member

Joined: May 2006
Posts: 398
sorry i hade to update it. but anyway i cant wait for the next demo!!


Wait, there isn't a "Make My Game Now" button?
Re: RPG MP Project [Re: Bot190] #73857
06/01/06 21:32
06/01/06 21:32
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
shoreVietams thats why you always make good thinks ^^... say if i can something do for you ^^

Re: RPG MP Project [Re: DoC] #73858
06/02/06 18:24
06/02/06 18:24
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Quote:

It seems that some people logged in with an old version



can this be played online? LINKY?

Also, what are your modles pollycounts? I can help make some characters and weapons if you like. just give me a "expected" pollycount, and ill see what I can do. PM Me if you want some help.(IF you do PM me, give me detail of what i should make...)


A8 Pro 8.45.4
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Re: RPG MP Project [Re: DLively] #73859
06/02/06 19:44
06/02/06 19:44
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Just connect to:
"-ip eddis-wurstbude.ath.cx"

But at the moment I don't have any time at all to do something... term exams and so on you know...


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: RPG MP Project [Re: DLively] #73860
06/03/06 00:17
06/03/06 00:17
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
here's a .bat file for the lazy

just put it in the game's folder an run it.

connect_to_ewb.bat (rightclick -> save as)


Shade-C EVO Lite-C Shader Framework
Re: RPG MP Project [Re: BoH_Havoc] #73861
07/09/06 20:04
07/09/06 20:04
Joined: Jan 2006
Posts: 968
EpsiloN Offline
User
EpsiloN  Offline
User

Joined: Jan 2006
Posts: 968
Quote:

But at the moment I don't have any time at all to do something... term exams and so on you know...




It looks to me like Samb continued the project I hope someday this will be easy to use templates but so far , too complicated for me to read (or maby I'm just lazy)


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
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