Hi,
der Code ist aus dem AUM 55 unter 'Unanswered questions':
Code:
  
string sword_mdl = <sword.mdl>;



function attach_sword()

{

proc_late();

my.passable = on; // the sword shouldn't slow down the player

while (you != null)

{

// get the vertex at the bottom of the palm in Med

vec_for_vertex (my.skill1, you, 28);

// get the vertex that separates the thumb and the pointer finger in Med

vec_for_vertex (my.skill4, you, 9);

// compute the vector that will be used by the sword

vec_diff (my.skill7, my.skill4, my.skill1);

// rotate the sword accordingly

vec_to_angle (my.pan, my.skill7);

// put the origin of the sword in the vertex that is placed at the bottom of the palm

vec_set (my.x, my.skill1);

wait (1);

}

}



action my_players_action // this would be your player's action

{

ent_create (sword_mdl, my.x, attach_sword); // put this line in your player's action

// the rest of the code for your player goes here

// .........................................

}



Damit müsste es eigentlich gehen.
Wenn nicht, dann guck nochmal ins AUM