Heyo!

I did a google search on this topic, as my 3D Modeller (Hexagon 2) produces displacement maps. I know several shaders (Sphere comes to mind!) use normal maps that can detail basic geometry, and displacement maps seem to use the same concept. Is there anyway to convert a displacement map into a normal map, or to utilize a displacement map in a shader?

Thanks for any help .


My stats: AMD Athlon X2 4400+, 2 GB ram GeForce 6600 GT Windows XP Pro My GStudio Version: Commercial A6 6.40.4 My Website: http://www.studiodragon.com