Quote:

if the model's bounding box gets too close to a wall the edges of the shadow bend up to a point closer to the light source than the actual model



i've never seen these problems occur with stencil shadows. also, stencil shadows are independent of the textures they are cast on (that's why in games like Riddick on XBox the shadows are sharper than the wall/floor textures behind them). this makes it difficult and maybe impossible to do softening effects on the stencil shadow whilst maintaining scale and perspective. i'm sure an effect could be written to blur the shadows on-screen but like i just said it would be very difficult to take perspective and distance into account to make them look realistic.

i'm no expert on stencil shadows and especially not shaders so that's just what i thought based on different things i've seen and heard.

JulzMighty


Formerly known as JulzMighty.
I made KarBOOM!