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Re: Subdividing/Reducing Polycount (terrain)
[Re: testDummy]
#74150
05/15/06 05:32
05/15/06 05:32
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Joined: Feb 2006
Posts: 371 New England
Rad_Daddy
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OP
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Joined: Feb 2006
Posts: 371
New England
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Quote:
for which, you will, no doubt, absolutely, irrefutably, not maybe, might, seemingly, potentially, could have, possibly, apparently, perhaps will, but with iron clad truth behind the statement, make a donation to the developer, if you find the MDL Reducer device useful. Please do not prove the assumption in the previous statement false out of spite or reciprocation; such would not be fair to Hiroyuki
wow, haha, what are you getting at? Thank you, testdummy, for that refrence. I will be honest, I neglected to search before I posted this thread. I usually attempt a search befor posting... my bad. None the less, thank you, and hopefully this will solve my problems!
Edit 1: Wow, it shaved more than half my polies off, and it still looks almost the same (except for a few areas that I will change manually). My FPS has shot up 100FPS!!!!!!!!!!! believe it or not. Now running at 250FPS looking down at the whole terrain. This is a very very good tool to have. Only supports mdl5, but easy enough to convert back to mdl7 after you are done. Awsome link, testdummy, thank you. Only wierd thing is the way it meshes flat ground...

This dosent seem very efficient to me, but maybe I am wrong. Either way, awsome tool, thanks a lot.
"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon
www.deckscapedesign.com
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