Ok, I am attempting to apply a water shader to a model I have made. This model is not designed for a water shader... its actually my terrain. I am simply using it so I can learn how to apply shaders.

The shader I am using is the Simple Water shader found on the old wiki, seen here...

Simple Water

The c-script code I am using to apply the shader is as follows...

Code:
 
var video_mode = 7;

var video_depth = 32;

string new_wmb = <new.wmb>;

material watershader
{
effect = <toon.fx>;
}

action shaderaction
{
my.material = watershader;
}

function main()
{
level_load (new_wmb);
wait(1);
}



nothing fancy, just enought to load the level, and apply the shader. However, when I load the level, I recieve the following error...



Could anyone help me out as far as fixing this problem? Thank you in advance.

Edit: My effect, toon.fx, is in fact my water shader. I first tried to apply the toon shader, but realised I wouldnt even be using it. After that, I was lazy and didnt feel like changing the code, so I saved the water shader as toon.fx. Sorry if that messes anyone up.

Last edited by Rad_Daddy; 05/16/06 22:44.

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