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OK i just bought 3dgs 3 days ago and i would just like to say just fromlooking at the demos It is the best.

1. One problem though is that when i try to open the model editor i get a cant load gxl object how can i fix this?




Use the GXL object that has GXL2DX8A.DLL as the file name. Note the A at the end. Both should use the same thing.

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Also i have a few basic question.
2. If i bought the $49 version can i sell the games i make?




You can sell your game with any edition except the trial. This includes the $49 standard edition.

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3. Also does the $49 version have collision detection.( read some where that only the $89 version has a physics engine. Or is that 2 different things?)




Collision is available even in the trial version. Collision is very common. My 2D game, however, uses a far different system in which the collision system built into the engine doesn't apply to so I had to make my own system.

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4. And can i integrate my own physics engine into my game?(newton, ode, or my make my own?

If you can answer tese question that would be great.
Thanks




The built-in physics engine is only available for the Commercial edition (1 object at a time) or the Pro edition (any number of objects at once). You can, however, either use Newton or write your own physics engine with C-script. My 2D game, of which the physics engine doesn't apply to (even though I have the Commercial edition), uses a custom physics engine I had to program myself.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials