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Code hiding #74702
05/19/06 10:43
05/19/06 10:43
Joined: Apr 2002
Posts: 225
Twickenham,England
kiamonster Offline OP
Member
kiamonster  Offline OP
Member

Joined: Apr 2002
Posts: 225
Twickenham,England
Anyone know a way ti 'hide' my code except by gst obfuscator?

Re: Code hiding [Re: kiamonster] #74703
05/20/06 04:30
05/20/06 04:30
Joined: Mar 2005
Posts: 725
USA
TeutonicDarkness Offline
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TeutonicDarkness  Offline
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Joined: Mar 2005
Posts: 725
USA
Quote:

Anyone know a way ti 'hide' my code except by gst obfuscator?





I havn't tried it personally ( Though I want too)
however I have Heard that Mole Box Pro is excellent
last check it was about $100.

It will compile the whole project to 1 exe
thats all you'll see is the .exe.




*** Teutonic Darkness ***

Re: Code hiding [Re: TeutonicDarkness] #74704
05/20/06 07:47
05/20/06 07:47
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
That, plus MoleBox also compresses the files and encrypts them making them likely even more secure than the WRS files from the file packer that comes with Pro edition. Mole Box standard works well, of which is what I have.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Code hiding [Re: ulillillia] #74705
05/20/06 08:16
05/20/06 08:16
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
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Joined: May 2005
Posts: 819
U.S.
Ulillillia , whats the diff between standard and pro , I'm considering buying it , but am not sure if i should save up for Pro instead of the standard one , I read the differences on their site , but dont fully understand them , does it protect the game better ? is Pro needed for commercial use ? Any more info appreciated , looks like a really handy program.

Re: Code hiding [Re: Why_Do_I_Die] #74706
05/22/06 05:07
05/22/06 05:07
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
Senior Member
msl_manni  Offline
Senior Member
M

Joined: Dec 2005
Posts: 478
India
Ulillillia, what advantages does MoleBox give over wrs. And is wrs secure enough or are there any loop holes.


My Specialities Limited.
Re: Code hiding [Re: msl_manni] #74707
05/22/06 06:48
05/22/06 06:48
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
I don't know. Someone told me "it may even be more secure than the wrs's" or something very close to that. Molebox first compresses your files. Next, it encrypts them into a 128-bit encryption key. The main difference between standard and pro (supposedly for Molebox and not Gamestudio), is that standard cannot pack DLL's, one major reason why I don't like the 6.4x update - the engine is now a DLL instead (I wished it was still an EXE though). With standard, you won't easily be able to update your program (such as program updates or patches for bugs you've fixed).

I'm not able to compare WRS's because I can't use them (can't afford pro edition and my spending limit forbids it entirely). The comparisons will not be accurate as a result.

Compression - Molebox supports it, but I don't know about WRS's.
Encryption - WRS's are supposedly encrypted, but don't know for sure. Molebox uses 128-bit encryption.
Multiple data packages (multiple related files) - Molebox Pro supports it (not standard), but I have no idea with the WRS's and how they are.
Application integrity checks - not exactly sure what this does, but it supposedly checks to see if the program is actually in working order.

This comparison chart helps explain a few things. It seems like Moleboxed EXE's are just as secure (or even more secure) than WRS's, but I have a baseless estimate, the second-least accurate kind of estimate. Because I can't make WRS's, I can only guess.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials

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