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Re: coding contest
[Re: Machinery_Frank]
#74750
08/10/06 15:11
08/10/06 15:11
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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This is very true, i made my TB RPG source readable, I hadn't worked on it in about 9 months, but I was able to jump back on it and start modding away.
However it is not as easy to jump from one code project as it is to jump from one art project to another. HOwever if I mess up on code, it's very easy to fix, my ink never drys!
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Re: coding contest
[Re: mk_1]
#74752
08/11/06 08:23
08/11/06 08:23
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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That really depends on the view. As I said, I have to understand very old code projects from my older customers. That is the business and I cannot whine because of that. I see no problem in it.
When you want to work on an old model you also have to understand your mesh flow and the UV-map. When you change a uv-map then you might move a few hundreds or even thousands vertices. When you draw a texture with 50 layers of shadows, specularities and folds then even this is not easy to jump in later on.
I would not say one job is more work than another job. That sounds arrogant. I used to do that as a small boy as I thought that my sport (swimming) would be the one and only sport. But I know it better now. Every type of sport has advantages and disadvantages. The same counts for jobs and tasks.
Models, Textures and Games from Dexsoft
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Re: coding contest
[Re: Machinery_Frank]
#74753
08/11/06 09:11
08/11/06 09:11
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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As a beginner coder this is true, i had to restart a few projects because I dind't understand them and my style had changed so much, but after you progress you learn how to do it right the first time, to comment the lines and to have a huge comment at the start of a function which tells what this function does. Soon it becomes like reading a book.
As you go further you also learn how to use "paramters" and "retruns" which helps lessen the amount of global vars you need which also makes it much easier to understand the code.
For more proof of this coders often use "templates" in which they can connect their own library togetehr and make quick games very easily with this.
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Re: coding contest
[Re: mk_1]
#74755
08/14/06 23:59
08/14/06 23:59
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Joined: Jul 2002
Posts: 5,181 Austria
Blattsalat
Senior Expert
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Senior Expert
Joined: Jul 2002
Posts: 5,181
Austria
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its not the case but unlike coders a modeler can show off his work faster and easier plus it gets more and faster feedback. also not any coder wants to show all of his stuff to everyone...maybe one reason we still dont have the windows source code. you can hardly copy and reuse a screenshot of something but code on the other hand... also the most impressive and best code doesnt have to have the "wow" effect once shown. weather calculations are impressive but i havent seen anybody post something like "damn, thos pressure field calculations rock!"...."this is the damn best temperature forcast i have seen in my whole life!" and most important: you simply dont have much time left to show your work when you are ploting world domination from your parents garage  personaly i admire anyone who is capable of making code files be more then just words written after another. also the ammount of sardism someone has to have to survive weeks and weeks of bug hunting. beside lots of coffee this also requires a talent and lots of stamina. while for obvious reasons i wouldnt participate on a coding contest (dont know if i could win with a hello world  ) i think its an great idea and i would keep my eyes on it. cheers and good luck
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Re: coding contest
[Re: Joey]
#74757
10/25/06 13:22
10/25/06 13:22
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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oooh, i like this one, i think i might enter because my game uses this, i integrated it into my movement, rotation wouldn't be a change, so what's the prize?
- aka Manslayer101
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Re: coding contest
[Re: mpdeveloper_B]
#74758
10/25/06 13:37
10/25/06 13:37
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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btw, I could push down the IP for 4 letters  Or, did I miss the mainpoint? EDIT: no wait, I can't my quick brain gives out 6-8 letters :|
Last edited by Inestical; 10/25/06 13:42.
"Yesterday was once today's tomorrow."
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