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Re: Prototype [Re: Xarthor] #74878
05/26/06 21:03
05/26/06 21:03
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
yeah i dont like shooters and i dont get it why he doesnt post any informations.
i even made a login system allready too (and my password will show in * signs ;P)
you can see it here:






and i made a chat lately too with warlocks (with different colored fonts for system "voice" and player voice. i can post screenshots if you want)


so what is it about? Post something if you have something nice to show

Last edited by Kihaku; 05/26/06 21:04.

My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Prototype [Re: Captain_Kiyaku] #74879
05/26/06 21:33
05/26/06 21:33
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline OP
Senior Expert
Michael_Schwarz  Offline OP
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Here is a screenshot of the Actual Lounge - The Lounge is a Place hosted on several Instances on the Central Server where all players meet up before they join a game or server - if they want to - its like a 3D Chatroom before you begin to play.
Before anyone jumps on the Green color - It IS supposed to be so, anyway, a rework of this level is in work by EXCiter.


The Second Snippet:
Prototype has an INGAME update Functionality that works over the Launcher(see screens), it does yet fully work, and is totally operational, the people who Beta Test the actual versions did only had to download the launcher, the remeining things were done from that programm, downloading game data, launcher updates and map updates.
The Launcher updates itself when there are new features available, like for the next update that will include the Registration and Login System. After the user has logged on he can Update the Game or Map Datas if there are any new. All downloaded by the launcher and executed. The only thing the User has to do is click on "NEXT".


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Prototype [Re: Michael_Schwarz] #74880
05/26/06 23:14
05/26/06 23:14
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
it feels like PSO

The lounge system and stuff.. now you add people and do the same


"Yesterday was once today's tomorrow."
Re: Prototype [Re: Inestical] #74881
05/27/06 14:45
05/27/06 14:45
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline OP
Senior Expert
Michael_Schwarz  Offline OP
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
As forspoken, a little showoff of the Updating system:
The Following THREE screens are what you see if you have not the actual version and click on Update:




When you have updated then and click on Update again:



Ok nothing stunning, but there is a LOT of work into perfectionating this Upate system so it is fully back-compatible the way you have no problems updating from whatever version you do have.
And thrust me it was a sh'tload of work.

Third Snippet:
Player accounts hold Up to 3² Characters but your account is restricted to one faction, so think what you're choosing.
Every account has it's own Credits that is ACCOUNT dependet, what means that on every character you dont have an own bank, its all dependant on what your account has on credits.
What are these credits for? Wait for the 4th Snippet.


²=Still undecided, the number can still vary until the Final release

Last edited by Michael_Schwarz; 05/27/06 14:47.

"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Prototype - Password Encryption [Re: Michael_Schwarz] #74882
05/27/06 22:06
05/27/06 22:06
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline OP
Senior Expert
Michael_Schwarz  Offline OP
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
So I have finally done it.
The Password encryption - A big step towards security.

I hung around 1 hour making the algoritm and code.
Was easier than I thought though, but the result is quite nice.
Have some fun trying to Decrypt the passwords ( *looks to Ulillillia* )


The next information snippet comes tomorrow, so stay tuned!


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Prototype - Password Encryption [Re: Michael_Schwarz] #74883
05/28/06 01:46
05/28/06 01:46
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Why not use MD5 or SHA for encryption?

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Prototype - Password Encryption [Re: Rhuarc] #74884
05/28/06 09:59
05/28/06 09:59
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline OP
Senior Expert
Michael_Schwarz  Offline OP
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Because
1. I want my own encryption
2. I can learn a lot by doing that
3. It's cool
4. I can give it my own name ( < Thats the main point )

Anyway, over night, I have made the encryption better the way that even if you get the signs decyphered you still have a "letter-soup" you have to decipher then again.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Prototype - Password Encryption [Re: Rhuarc] #74885
05/28/06 11:18
05/28/06 11:18
Joined: Nov 2002
Posts: 2,148
Germany
Dima Offline
Expert
Dima  Offline
Expert

Joined: Nov 2002
Posts: 2,148
Germany
Quote:

Why not use MD5 or SHA for encryption?




>> http://en.wikipedia.org/wiki/Rainbow_table


I'm not afraid of competition cos I'm know that I'm best
Prototype - InGame Screenshots [Re: Dima] #74886
06/29/06 11:06
06/29/06 11:06
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline OP
Senior Expert
Michael_Schwarz  Offline OP
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Over the time I was not here ( had some problems ) I wasn't lazy!
Big things from the To-Do list are worked off:

- Character Management System
- Combat System
- Highscore ( not just a simple one )
- Player Account Management
- Even Better Password Encryption

But ok, here are the first In Game Screenshots - Yes the textures are still from Halo, but *wink* im a coder, not level designer and even less I am a Texturer
The gun you see there isn't yet finished in skinning, but EXCiter is taking care of that at the moment.

EDIT: Forgot to say that the first real Action shots come when we get our Online MySQL database so EXCiter and me can play online. I will also post the results of the first DeathMatch Round then.




and some nice shots from the Level:




Last edited by Michael_Schwarz; 06/29/06 11:40.

"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Prototype - InGame Screenshots [Re: Michael_Schwarz] #74887
06/29/06 12:47
06/29/06 12:47
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Woooow that's really good

Don't know if you can use freely Halo textures ?

for grass , work a little the texture and put some dirt
like in lot of MMorpg and others , caus it's too green

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