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Re: Prototype [Re: Captain_Kiyaku] #74918
09/06/06 06:28
09/06/06 06:28
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
@ Kihaku: What method did you use for the different chat text color?

edit: Ahh you answered that in another post,

yeah it would work with draw_text. hmm i should try that too. in my chat system, i use one color for all persons, then one color for system messages, and one color for picking up something, etc. but i defined new strings all the time so it really sucks.

Dusty


smile
Re: Prototype [Re: D3D] #74919
09/11/06 14:27
09/11/06 14:27
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline OP
Senior Expert
Michael_Schwarz  Offline OP
Senior Expert

Joined: Aug 2003
Posts: 7,440
Red Dwarf
Nothing breaking new, but now i have implemented the bloom into live game action, enjoy

and for the proof, i joined the red team this time, even if i like blue more.

Current IN-DEVELOPMENT Screenshots
+ Bloom
+ First Public screenshots of Character selection and creation
+ First Public screenshots of Team selection












"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Prototype [Re: Michael_Schwarz] #74920
09/11/06 14:43
09/11/06 14:43
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
mesa like bloom^^

Re: Prototype [Re: sPlKe] #74921
12/07/06 01:04
12/07/06 01:04
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline OP
Senior Expert
Michael_Schwarz  Offline OP
Senior Expert

Joined: Aug 2003
Posts: 7,440
Red Dwarf


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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