Hi,
however, it should be mentioned that using the current engine, this can become very complex, as the "standard" A4 multiplayer architecture is 1 Server/1Level, i.e. all players change levels (areas) at the same time (like, e.g., in Vampire). This is not very suitable for what you (and we) want to do (EQ-Style, multiple players/multiple areas). "Unknown" shows that it IS possible to work around that limitation, but how complex this is we will have to judge after Doug's workshop.
We currently work under the assumption that a lot of those questions will be answered by the A5, just in time when we reach that stage of development.
Regards,
scotchco
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