remove_bullet code:
Code:
function remove_bullet()
{
my.enable_entity = off;
my.enable_block = off;
my.flag8 = 1;
}
I think the problem is in the angle of the vector my.skill5, but I'm not sure.
The code you gave me doesn't seem to work... are you sure it's right?
On some walls the bullet holes work well, on others they appear on an adjacent wall, and on some, its a mixture of correct and adjacent.
Any ideas?