from what i can tell you can only have verts weighted 100% to a bone.. is this correct?
this seems rather restrictive and makes smooth skining impossible, is there a way to at the very least allow for up to 3 bones to influence any single vert. i would like to use bone animation because of the flexability but if i can only weight a vert 100% to a bone it seems pretty useless. i am hoping this is not true but if it is are there any plans to change it?