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bones question #75192
05/23/06 04:35
05/23/06 04:35
Joined: May 2006
Posts: 16
L
Ludochrist Offline OP
Newbie
Ludochrist  Offline OP
Newbie
L

Joined: May 2006
Posts: 16
from what i can tell you can only have verts weighted 100% to a bone.. is this correct?
this seems rather restrictive and makes smooth skining impossible, is there a way to at the very least allow for up to 3 bones to influence any single vert. i would like to use bone animation because of the flexability but if i can only weight a vert 100% to a bone it seems pretty useless. i am hoping this is not true but if it is are there any plans to change it?

Re: bones question [Re: Ludochrist] #75193
05/23/06 06:06
05/23/06 06:06
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
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msl_manni  Offline
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Joined: Dec 2005
Posts: 478
India
There are going to be weighted vertices. see forecast page for future features that are going to be implemented.


My Specialities Limited.
Re: bones question [Re: msl_manni] #75194
05/23/06 06:15
05/23/06 06:15
Joined: May 2006
Posts: 16
L
Ludochrist Offline OP
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Ludochrist  Offline OP
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Joined: May 2006
Posts: 16
cool thanks a lot!

Re: bones question [Re: Ludochrist] #75195
06/01/06 11:10
06/01/06 11:10
Joined: Feb 2005
Posts: 63
Germany,
L
Logimator Offline
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Logimator  Offline
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Joined: Feb 2005
Posts: 63
Germany,
i've asked this also a few weeks before, because i need this feature for the same reasons. But don't caclulate with the feature in the next few monthes. I've watched it for over 9 monthes already, but in none of the updates it was included. So at the moment we don'T know, wehter it comes this year, next year , oder never


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