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post processing effects in pro edition #75205
05/23/06 16:39
05/23/06 16:39
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I could imagine that nice render effects that affect the whole scene like mirroring, HDR, bloom, motion blur or depths of field are only possible with the pro edition because you need render-to-texture. Maybe it is possible to insert such effects like easy to use templates into the pro edition of Gamestudio.

That could be a big incentive to buy a pro edition.


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Re: post processing effects in pro edition [Re: Machinery_Frank] #75206
05/24/06 18:37
05/24/06 18:37
Joined: Sep 2002
Posts: 758
Sunny Scotland
xoNoid Offline
Developer
xoNoid  Offline
Developer

Joined: Sep 2002
Posts: 758
Sunny Scotland
I second that . Although ideally I'd like it for comm as well. (I mean c'mon every engine worth its salt these days has render to texture).

Re: post processing effects in pro edition [Re: xoNoid] #75207
05/30/06 14:21
05/30/06 14:21
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
To support Conitec in this place I would suggest fixed onscreen effects like these with editable variables.. so that the user has to switch on just a flag to get it without shader implementation -- and nothing more (just a protected shader solution).


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