Versuch mal den vektor vor dem c_move befehl zu setzen:

action my_ball
{
while (1)
{
if (key_w == on)
{
my.skill30 = 5*time;
c_move (my,nullvector,my.skill30,glide);
}

don´t know if this works but with a5 and ent_move this was the problem.


PS: my 100. post

Last edited by Slin; 05/23/06 21:49.