Greetings!
OKAY, I have an update:
The crazy sorting / z-order / whatever bug happens when you use a 32 bit DDS texture, and have not turned the entity's 'transparent = on'. I have worked around it by simply turning the transparent flag to on, and the alpha to 99. Alternately I have also just converted the 32 bit dds files to 24 bit.
However this only happens when it's using an external texture. If the MDL has an internal texture it doesn't happen.
I hope this will be of some use, and that this will not happen in future versions. Unless it's one of those 'this is a feature, not a bug' situations that I just haven't grokked yet. Well, at any rate, it's weird that it's inconsistent when internal -vs- external textures are used.
Ok! Thanks!
