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normal mapping -> lightrange #75580
05/25/06 21:29
05/25/06 21:29
Joined: Mar 2004
Posts: 1,201
Switzerland, Baselland
Bird Offline OP
Senior Developer
Bird  Offline OP
Senior Developer

Joined: Mar 2004
Posts: 1,201
Switzerland, Baselland
hi

I tried alot of normalmapping shaders for my level (made out of models), but i noticed that all don't care about the lightrange of the light source (an entity with dynamic lightning). That means, i can't place a "small" light or a "big" light --> all lights have the same range!
do you know a shader that is affected by the lightrange of an entity?


PS: i don't want to use sphere for several reasons.

Last edited by Bird; 05/25/06 21:29.

- A6pro 6.40.5
Re: normal mapping -> lightrange [Re: Bird] #75581
05/26/06 13:30
05/26/06 13:30
Joined: Sep 2002
Posts: 758
Sunny Scotland
xoNoid Offline
Developer
xoNoid  Offline
Developer

Joined: Sep 2002
Posts: 758
Sunny Scotland
I posted one on the wiki a while a go that I changed slightly so it takes into account lightrange.

Re: normal mapping -> lightrange [Re: xoNoid] #75582
05/26/06 14:25
05/26/06 14:25
Joined: Mar 2004
Posts: 1,201
Switzerland, Baselland
Bird Offline OP
Senior Developer
Bird  Offline OP
Senior Developer

Joined: Mar 2004
Posts: 1,201
Switzerland, Baselland
yaaay
that works perfetcly!
thx alot


- A6pro 6.40.5

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