Gamestudio Links
Zorro Links
Newest Posts
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 01/07/26 15:14
Zorro locks DLL
by jcl. 01/07/26 13:33
zorro with ccxt?
by qin. 01/07/26 07:50
The new evaluation system
by jcl. 01/05/26 08:50
bar time, right side open or close?
by Spirit. 01/03/26 08:10
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
4 registered members (titanicpiano14, NorbertSz, bigsmack, 1 invisible), 3,413 guests, and 20 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Syndrela, HDRSEO, AOUNZA, digitalboy381, agasior
19190 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
normal mapping -> lightrange #75580
05/25/06 21:29
05/25/06 21:29
Joined: Mar 2004
Posts: 1,201
Switzerland, Baselland
Bird Offline OP
Senior Developer
Bird  Offline OP
Senior Developer

Joined: Mar 2004
Posts: 1,201
Switzerland, Baselland
hi

I tried alot of normalmapping shaders for my level (made out of models), but i noticed that all don't care about the lightrange of the light source (an entity with dynamic lightning). That means, i can't place a "small" light or a "big" light --> all lights have the same range!
do you know a shader that is affected by the lightrange of an entity?


PS: i don't want to use sphere for several reasons.

Last edited by Bird; 05/25/06 21:29.

- A6pro 6.40.5
Re: normal mapping -> lightrange [Re: Bird] #75581
05/26/06 13:30
05/26/06 13:30
Joined: Sep 2002
Posts: 758
Sunny Scotland
xoNoid Offline
Developer
xoNoid  Offline
Developer

Joined: Sep 2002
Posts: 758
Sunny Scotland
I posted one on the wiki a while a go that I changed slightly so it takes into account lightrange.

Re: normal mapping -> lightrange [Re: xoNoid] #75582
05/26/06 14:25
05/26/06 14:25
Joined: Mar 2004
Posts: 1,201
Switzerland, Baselland
Bird Offline OP
Senior Developer
Bird  Offline OP
Senior Developer

Joined: Mar 2004
Posts: 1,201
Switzerland, Baselland
yaaay
that works perfetcly!
thx alot


- A6pro 6.40.5

Moderated by  Blink, Hummel, Superku 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1