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Re: Major BuGG!!!!!!!!!!!
[Re: jermaine]
#75587
05/26/06 01:32
05/26/06 01:32
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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lol - Your new aren't you?
It's not a bug... and if it was, this is the wrong place to post it. Try the "bug" section next time.
What your seeing is an area where there is no geometry, and the engine has nothing to draw, so it doesn't. You can fix this by doing two things:
1: Put a cube around your level. You can put a sky texture onto it so it does not actually look like a cube, but the sky.
2: Set the variable sky_color red/green/blue to any value other than zero. Change these values in your script. ex: A blue sky... sky_color.red = 0; sky_color.green = 0; sky_color.blue = 255;
What version do you have? (WED -> about -> version) If it is 6.31 or later, then the sky_color variable is already defined in the default "display0.wdl" file. Open that, find these values, and change them to a number other than zero.
xXxGuitar511 - Programmer
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Re: Major BuGG!!!!!!!!!!!
[Re: jermaine]
#75590
05/26/06 06:52
05/26/06 06:52
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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A more precise sky color is something like 4080FF (or 2060FF) which translates into:
sky_color.red = 64; // 32 sky_color.green = 128; // 96 sky_color.blue = 255;
Of course, you'll likely want gradients as well.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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