Thanks for the feedback! I should have posted a link to the following thread at the very beginning:
http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/654930/an/0/page/0#Post654930I am in the process of writing a very comprehensive book on 3D GameStudio from a design perspective (i.e. no programming, but level design, model design, lighting, etc). The list of what I intend to include is in the link I just posted. The WED portion of the book I am releasing for free. The reason I am doing this is two fold.
First of all, the current GameStudio manual is very lacking. Many features are not covered AT ALL in it. I have seen many posts no the forum where people ask how to access a certain WED function or request a feature that was already in WED. They didn't know about it (most likely) because there is little to no information about it in the "official" manual.
Secondly, this manual is a sort of advertisment for my book. It gives readers and idea of my writing style and how in-depth I am willing to go. In other words, if I am willing to go in-depth on the tools, then what about when I talk about lighting issues or level design aspects?
I hope this helps you to understand where I am coming from with this WED manual.
Quote:
I was hoping for more of a "level desigh" guide, rather than a "this is where the build button is" guide, if you know what I mean.
While I can understand this, please note that the PDF book is called a "WED Manual". That should lead one to think that it is a manual about WED. A level design manual might be called something like a "Level Design Manual"
.