I'm having a problem too. I looked at the bomb tutorial, Code:
//BOMB

action timer
{
my.skin = 2;
my._DAMAGE = 200; // set different damage values for different timers
my.enable_click = on;
my.event = start_timer;
}

function start_timer()
{
wait (1);
second_counter = 10; // explodes after 10 seconds
while (my != null)
{
second_counter -= 1;
my.skin = 2;

waitt (14);
my.skin = 1;
waitt (2);
if (second_counter < 1)
{
range = my._DAMAGE * 2;
damage = my._DAMAGE;
temp.pan = 360;
temp.tilt = 180;
temp.z = range;
indicator = _EXPLODE; // not a friendly scan
scan_entity (my.x, temp);
morph (explo_sprite, me);
my.oriented = on;
my.pan = 0;
while (my.frame < 7)
{
my.frame += 3 * time;
wait (1);
}
actor_explode(); // remove the explosion sprite
}
}
}



saved it in template_6/codes, added the script to my level, attached the timer action to something, and errors such as
parameter _DAMAGE not found
parameter secondtimer not found and etc
please help? hopefully a step-by-step guide would be useful