action my_ball
{
my.passable == off;
my.polygon = on;
var move_vec [3];
while(me)
{
move_vec.x = 10 * (key_w-key_s) * time;
move_vec.y = 10 * (key_a-Key_d) * time;
result = c_move (me, move_vec, nullvector, glide);
wait (1);
}
}


I'm not afraid of competition cos I'm know that I'm best