Do you use models for level ?

In the yes case only :
- for lightmaps , do you do like professionnal games : do you use real self shadowing activated when very near the object
- do you use baked textures with lightmap
- or simply tricky vertex coloring for put some shadowing with acceptable
results ?


In the yes case ,i could give you some help , for free.
some models for houses, assets.

for the level , if this terrain , i can't help , 3DGS have no real time
edit tool for now.

You could be precise on the levels style : Tomb Raider Style : models ,
Dungeon Siege : 3D tiles , or terrain ?