Cool to hear, that you put effort into an external multiplayer solution for 3dGS.
I am especially interested to see a working solution, that can handle firewalls/routers
to start a server, without the need to have insight knowlegde in routers.
This is very important to have the average customer beeing able to start a server.
The main point for me would be the ability to send variable-arrays and strings
to specific clients in the list, or all of them. And infos, wich packets where droped/late.
If you could also implement the feature to start a number of client-server conections
paralel, it would be a nice method to create a multi-server system, where some servers are clients
of a main-server.
If it works well, I could enter the development of multiplayergames for 3dGS again.